Survey ledger / 36 Parts / November 7, 2026
Survey ledger / parts & upgrades
Parts, modules and the systems they touch.
Every confirmed part category we can source, from the engine bay to the mobile base. Filter by category or search the table.
- Parts
- 36
- Evidence
- Labeled
- Checked
- Nov 7, 2026
- Stage
- Early Access
What this table covers
The machine, broken into decisions.
Parts are grouped by the job they do, not by an invented rarity tier. A part can be Confirmed by the developer, Observed in an official screenshot, or Planned on the roadmap. We do not publish current stats unless the developer publishes them.
The game has rebalanced engines, tires, part weights and fuel use throughout 2026. Treat every entry as a map of the system, not a launch-day stat sheet.
The developer, publisher or store page states it directly.
It appears in an official screenshot or pre-launch build. The value may change.
It is on the roadmap or in an Early Access statement, not necessarily in the current build.
We found no primary source. Treat it as unknown, not as a fact.
Showing 36 of 36 entries
Filter by part category
| Part / module | Category | Fits | Confirmed use | Source |
|---|---|---|---|---|
Old Car EngineObserved Official Steam screenshot, pre-launch build | Engine | Car | A classic four-cylinder engine that is durable but thirsty and prone to overheating. Field noteThe in-game engine panel lists peak torque, fuel efficiency in km/L, battery start cost, battery charge rate, heat gain, temperature range, oil mixture and capacity. The official screenshot’s tooltip says it needs a battery to start. Engine stats have been rebalanced repeatedly during playtests, so we do not publish the screenshot’s numbers as current values. | |
Engines (salvaged upgrades)Confirmed | Engine | Car | Explore the world to find engines with different stats and driving feel. Field noteThe press kit confirms that engines are findable vehicle upgrades. The developer later rebalanced engine torque, top speed and fuel consumption. Exact engine tiers and spawn rules have not been published; check the in-game part panel before swapping. | |
BatteryConfirmed | Engine | Car | Starts the engine and supports the electrical system. Field noteThe Old Car Engine tooltip explicitly requires a battery to start. The engine panel also shows a battery start cost and charge rate. Batteries are among the scavengeable supplies listed by the publisher, and a Battery recipe appears in an official workbench screenshot. | |
Old Car RadiatorConfirmed | Cooling | Car | Part of engine cooling; a dry radiator produces a warning while driving. Field noteRadiators were explicitly improved in demo v0.19.2: the game now displays a message when there is no water in the radiator while driving. A spare radiator was also added at the starting area in the same patch. | |
Oil and oil mixtureObserved Official Steam engine screenshot | Cooling | Car | Engine oil is a maintenance fluid tracked by the engine panel. Field noteThe engine inspection screen shows an oil mixture bar and a maximum capacity reading. The publisher lists oil as a scavengeable resource and says players must manage fluids. The game does not publish a universal oil interval; use the in-game panel. | |
TiresConfirmed | Tires & traction | Car | Tires change grip and driving feel; winter grip matters more than top speed. Field noteThe press kit confirms tires as findable parts. An official workbench screenshot shows a “Sponello Summer Tire” whose description warns that driving with it is risky and that grip is “purely theoretical” in winter conditions. Tire pressure, wear rates and exact grip values are not published. | |
Sponello Summer TireObserved Official Steam workbench screenshot | Tires & traction | Car | A craftable summer tire with an explicit winter-grip warning. Field noteObserved in an official workbench screenshot. The tooltip calls it a risky choice for winter driving. Treat it as a stopgap, not an upgrade, unless you are deliberately building a low-grip challenge run. | |
Tire chainsConfirmed | Tires & traction | Car, Trailer, RV | A traction upgrade listed by the publisher for winter driving. Field noteThe press kit lists chains among the parts that change vehicle stats and driving feel. Exact grip bonuses, speed limits and fitting rules have not been published. | |
WinchConfirmed | Recovery | Car, Trailer, RV | Recovery equipment for getting a rig unstuck. Field noteThe press kit lists winches as findable vehicle equipment. The public materials do not document anchor rules, cable length or whether a winch can move a trailer. Driving into deep snow is a known risk; carry recovery options before committing to an unmarked detour. | |
Repair kits (levels 1–3)Confirmed | Recovery | Car, Trailer, RV | Tiered repair consumables for patching vehicle damage. Field noteThe closed-beta update added repair kits of levels 2 and 3, alongside the existing level 1. An official workbench screenshot shows Good and Excellent repair kits. Exact repair amounts, time costs and whether a kit can repair every part are not published. | |
SledgehammerObserved Official Steam workbench screenshot | Tools | Car, Trailer, RV, Base | A physical tool used for breaking and building; quality tiers exist. Field noteThe closed-beta notes mention walls broken with a sledgehammer, and official workbench screenshots show Good and Excellent sledgehammers. The press kit also describes a crafting loop in which players recycle items into upgrades. | |
HeaterConfirmed | Heating | Car, Trailer, RV, Base | Warmth equipment for the cab or mobile base. Field noteThe press kit lists heaters as vehicle equipment. Trailers gained heaters and electricity in the August 2026 camper update. The screenshot HUD shows body temperature, but the exact heat output, fuel draw and safe temperature thresholds are not published. | |
Solar panelsConfirmed | Power | Trailer, RV, Base | Power generation for heaters, lights and base equipment. Field noteThe publisher’s game page says players can add solar panels and extra batteries to power heaters and lights. Output, daylight requirements and panel degradation are not documented. | |
Extra batteriesConfirmed | Power | Trailer, RV, Base | Base power storage for modules that need electricity. Field noteListed by the publisher as a mobile-base upgrade alongside solar panels. The crafting overhaul also made benches and recyclers require generator power, so power planning is not optional for a serious base build. | |
Base lightsConfirmed | Power | Trailer, RV, Base | Interior and exterior lighting for dark hours. Field noteThe publisher explicitly mentions lights among the systems powered by solar panels and batteries. Arctic Drive has a full day-night cycle, so lighting is both practical and a visibility aid around camp. | |
Storage upgradesConfirmed | Storage | Car, Trailer, RV | More secure places to pack supplies; every object is physical. Field noteThe press kit lists storage upgrades as vehicle customization. The August 2026 update added transport boxes and shelves in multiple sizes, and the closed-beta notes describe a cargo placement system. Weight still slows the vehicle and burns more fuel. | |
Cargo BoxObserved Official Steam workbench and build-menu screenshots | Storage | Car, Trailer, RV | A craftable crate for keeping loose supplies together. Field noteCargo Box appears as a craftable item in official workbench screenshots. A build-menu screenshot shows the box being placed. The closed-beta notes mention cargo boxes that occasionally failed to open; demo v0.19.2 fixed that. Physical cargo can still shift or spill in a crash. | |
Transport boxes and shelvesConfirmed | Storage | Car, Trailer, RV, Base | Lootable or craftable boxes and shelves in several sizes. Field noteAdded in the August 2026 camper update. They can be attached to a car or trailer to keep items safe. Exact capacities and attachment rules are not published; the physical cargo system means a bad crash can still scatter an unsecured load. | |
BunksConfirmed | Living | Trailer, RV | A place to sleep in a converted mobile base. Field noteThe press kit lists bunks among the modules that turn trailers and RVs into mobile bases. Sleep mechanics, comfort requirements and whether sleeping skips time have not been documented in public materials. | |
MicrowaveConfirmed | Living | Trailer, RV | A comfort and food module for the mobile base. Field noteListed by the publisher alongside bunks, radio and storage as part of a camper build. Power draw and cooking functionality are not detailed; the separate Cooking Bench is the confirmed food-crafting station. | |
RadioConfirmed | Living | Trailer, RV, Base | In-cab radio and music; a small comfort system with real UI behavior. Field noteThe press kit lists a radio as a base module. The demo patch notes mention the scenario radio turning off after two repeats. Music and voice lines trigger at key moments in the scenario. Do not expect a licensed station list; none has been published. | |
InstrumentsConfirmed | Living | Trailer, RV, Base | Playable instruments found in the world. Field noteThe publisher says players can “share a tune on instruments you uncover along the way.” Instrument types, multiplayer sync behavior and any gameplay effect outside morale are not documented. | |
Resource scannerConfirmed | Tools | Trailer, RV, Base | A base module that helps locate fuel, food and parts. Field noteThe publisher describes a mountable resource scanner that locates fuel, food and parts. Its range, power draw, cooldown and accuracy are not published. Treat it as a planning aid, not a guaranteed loot radar. | |
Storm scannerConfirmed | Tools | Trailer, RV, Base | A warning system for incoming blizzards. Field noteThe publisher lists a storm scanner that warns of incoming blizzards. Warning lead time, power requirements and reliability are not published. Physical storms can move objects, so a warning is only useful if you have already secured cargo. | |
Flare GunObserved Official Steam workbench screenshot | Tools | Car, Trailer, RV | Calls an emergency air drop to your surroundings. Field noteThe item description in an official workbench screenshot says the flare gun calls an emergency air drop. A later patch notes that air drops should be less likely to land upside down. Number of flares, drop contents and cooldown are not published. | |
Old FlashlightObserved Official Steam workbench screenshot | Tools | Car, Trailer, RV | An early light source for dark interiors and night searches. Field noteObserved as a craftable item in an official workbench screenshot. The closed-beta notes mention a stutter the first time the flashlight is used that was later fixed. Battery life and light output are not published. | |
Plastic Ice ScraperObserved Official Steam workbench screenshot | Tools | Car, Trailer, RV | An ice-scraping tool listed in the workbench. Field noteObserved in an official workbench screenshot. Demo v0.18.0 added a frost effect that adapts to how much frost the player has scraped from the windscreen, confirming that windscreen frost is a real visibility mechanic. The scraper’s exact durability and coverage are not published. | |
Doors and body panelsObserved Official Steam workbench screenshot | Body | Car | Replaceable doors; crash deformation affects the whole chassis. Field noteFront-left, front-right, back-left and back-right doors appear as craftable parts in official workbench screenshots. The game simulates chassis and part deformation on impact, and the closed beta added weight values to all vehicle parts. Repairing a door may not fix structural damage. | |
DecorationsConfirmed | Body | Car, Trailer, RV | Silly decorative objects that can be packed into the rig. Field noteThe publisher explicitly lists decorations among findable upgrades and says players can decorate their mobile base with goofy trinkets. Decorations are physical objects; they add weight and can be thrown around in a crash or storm. | |
Revival KitConfirmed | Tools | Car, Trailer, RV | A co-op item for reviving downed teammates. Field noteRevival kits were added for 2–4 player groups in demo v0.18.14 and v0.19.2, with kits placed in the starting garage. They are specifically a multiplayer tool. The exact revive time, range and whether one kit is consumed per revive are not published. | |
Cooking BenchConfirmed | Stations | Car, Trailer, RV, Base | Crafts food, painkillers, anti-frost pills and other supplies. Field noteThe closed-beta crafting overhaul added a Cooking Bench for food and survival supplies. Later updates made cooking bench and big-box recipes available by default in campers, and enabled building a cooking bench in trailers. | |
Crafting Bench / WorkbenchConfirmed | Stations | Car, Trailer, RV, Base | The main station for vehicle parts, tools and base modules. Field noteCrafting benches and recyclers require generator power. Benches have tiers, and recipes above the current bench tier appear locked. The trailer update allows building a crafting bench inside a trailer, consuming fuel when crafting. | |
RecyclerConfirmed | Stations | Base | Turns salvage into crafting materials; requires generator power. Field noteThe closed-beta update added a recyclable Organic resource and made recyclers require generator power. The official store description says players gather items to recycle and turn into upgrades by crafting. Conversion ratios and accepted item classes are not published. | |
GeneratorConfirmed | Stations | Base | Powers crafting benches and recyclers; burns fuel. Field noteGenerators are a confirmed world POI and base utility. The patch notes say generators consume fuel, and a later balance pass made them consume slightly less. They are not a free power source; plan fuel for both driving and crafting. | |
Research StationConfirmed | Stations | Base | Permanently unlocks recipes from blueprints between runs. Field noteAdded in update 0.9.4. Bringing a blueprint to the Research Station permanently unlocks that recipe, and the unlock persists when the run ends. The six research categories are Vehicles, Decorations, Food, Meds, Clothing and Tools. | |
Car modsPlanned | Engine | Car | A planned feature listed in the post-launch Expeditions milestone. Field noteThe official roadmap lists “new feature: car mods” under the Expeditions updates milestone. No release date, scope or mod platform has been announced. This is not confirmed for Early Access launch. |
Vehicle guide
How the engine, cooling, damage and weight systems fit together.
Base building
Plan heat, power and storage in a trailer or RV.
Base planner
Turn the module list into a build checklist.
Sources & verification
Checked November 7, 2026We link to the primary source for each factual claim. Store pages and developer announcements can change after publication; the access date records what we saw.
- 01Arctic Drive on Steam
Valve / Bonus Stage Publishing · Official store page
Release date, features, Early Access statement, system requirements, languages, categories and screenshots.
- 02New patch v0.11.7 is live for playtesters!
Pebbles Games / PlayTogether Studio · July 24, 2026 · Developer announcement
Biomes, 20 L jerrycans, protein bars, repair kit levels 2 and 3.
- 03Arctic Drive press kit
Bonus Stage Publishing · Press kit
Key features, platforms, release date, screenshots and key art.
- 04Update 0.9.4 drops for playtesting!
Pebbles Games / PlayTogether Studio · July 11, 2026 · Developer announcement
Research Station and blueprints, six crafting categories, N100-2S, snow overhaul, water cooler.
- 05Arctic Drive Demo on Steam
Valve / Bonus Stage Publishing · Official store page
Demo app released October 8, 2026.
- 06Arctic Drive is in the Top 50 of most-played demos last Next Fest + v0.19.2!
Pebbles Games / PlayTogether Studio · October 27, 2026 · Developer announcement
Demo v0.19.2 additions and fixes, including revival kits for 2–4 player groups.
- 07The beta is ending, here's what has been added into the game!
Pebbles Games / PlayTogether Studio · June 18, 2026 · Developer announcement
Save/load, crafting overhaul, Organic resource, Abandoned Factory, proximity voice chat, damage and cargo systems.
- 08Update: Camper Crafting!
Pebbles Games / PlayTogether Studio · August 19, 2026 · Developer announcement
Trailer mobile base, heaters and electricity, transport boxes, physical blizzards.
- 097 updates in 3 days?! What was added?
Pebbles Games / PlayTogether Studio · September 3, 2026 · Developer announcement
25 km maximum travel distance, right-click zoom, Reno and Buck Warden handling, Buck Warden 4WD, imperial units.
- 10New DEMO patch v0.18.0 is live!
Pebbles Games / PlayTogether Studio · October 10, 2026 · Developer announcement
- 11New DEMO patch v0.18.14 is live!
Pebbles Games / PlayTogether Studio · October 16, 2026 · Developer announcement
Revival kits in the starting garage for 2–4 player groups; networking fixes.
- 12Roadmap
Pebbles Games / PlayTogether Studio · July 2, 2026 · Developer announcement
Six milestones from closed beta to full release. The post carries the disclaimer that items may change.
Found a source that has changed or an error? Send a correction.